![]() There are two methods for collecting items. The second method is by viewing the event screen where times for next available collection are shown under each item required. The first method is seen briefly on a notification upon collecting the last item available in a pool. The cooldown times are also visible by two methods in-game. This means that items can be collected at a rate of 1 per cooldown time or collect total pool once time has been exceeded for the pool without collecting any items. The cooldown time is set for individual item collection up to the maximum accumulatively. From that point, each item has an internal cooldown time until the next item can be obtained. Each tier begins with the base pool being available for collection. The pool consists of the maximum number of items that can ever be collected at one time. Item collection has a base pool from which item collection is taken. TierĪn explanation of the requirements for an item can be seen by tapping on the i button. The amount of Food and Gold rewarded depends on the Trainer's Level. Each individual item can also be bought in exchange for Gems, through the /Item button under each item. ![]() If all the available items for that time period have been collected, the notification indicates how much time is left until the next item can be collected. Whenever items are received, a notification appears in the middle of the screen. A cooldown period is needed before being able to collect more. Items are limited to a set number per a given timeframe. They are based on completing several tiers, each having three set goals with different requirements, with a different prize awarded upon completing each tier.Įach goal has a number of items that need to be collected to be completed. Solo Events are limited-time competitions which each Trainer participates in separately.
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